Can’t relate each time your friends talk in jargons and use terms you’ve never heard before? To help you connect and join in your next tête-à-tête, we defined 15 of the terms that every multimedia arts graduate, like you, should know.
- Applet – is a small software app that can run on its own or inside another program. It is often built into web pages to make it interactive.
- Byte – is a series of bits that represent alphanumeric or coded values. It also serves as the measurement of computer storage and memory space.
- Color Depth – is either the number of bits used to show the color of a single pixel in a bitmap image or video frame buffer, or the number of bits used for each color of a single pixel.
- Digital Audio Workstation – is a computer equipped with high-quality sound card and programs used to edit and process digital audio professionally.
- D-1, D-2, and D-4 – are digital video formats used by high-end professional production facilities.
- Glyph – is a graphic symbol, alphabetic typeface, or numeric font that gives appearance or form to a character.
- Gouraud Shading – is the tricky method of creating realistic shading by breaking an object into polygons and shading them one by one.
- Greeking – is the use of dummy texts or symbols in places reserved for texts when planning the design or layout.
- Hologram – is a moving 3D image of a person or object usually created with photographic projection.
- Image Compression – is the process of reducing the size of a graphics file in bytes. Though reducing the file size can damage the quality and original data of the image through “lossy compression”, a technique called “lossless compression” can preserve the image’s quality and recreate the original file exactly.
- Kiosk – is a standalone multimedia presentation like the listening booths found in large record shops or interactive systems in museums.
- Onion Skinning – is an animation technique wherein the next frame is overlaid on the previous one so that the artist can draw changes with a direct reference.
- Ray Tracing – is a technique for presenting 3D images on a 2D display by tracing a path of light through pixels on an image plane.
- Rendering – is the act of applying and displaying lights, materials, textures, and colors on an object. It involves producing final output in 2D and 3D graphics programs.
- Sweetening – is the process of adding multi-track audio in sync with a final video presentation. This step is usually done on a video or audio post-production studio set up because of its complexity and hardware requirements.
How many of these terms do you know? Don’t get left behind! Enroll in CIIT, the country’s top multimedia arts course school to learn more!